References
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similarities between andragogy and pedagogy are addressed. Pedagogy: the teacher takes responsibility teacher's experience, text, other experts, passive learning, ready to learn whatever, acquire subject matter content to be used at a later time. Andragogy: self-directed learning, reservoir of experience, active learning needs to know, increase competence; immediate need.Davis, B. G. (1993). Tools for teaching. San Francisco: Jossey-Bass Publishers.
The author addresses teaching to a diverse student body, discussion strategies, lecture strategies, collaborative and experiential strategies, instructional media, evaluation, and teaching outside the classroom. Collaborative strategies include group and team work. Experiential strategies include role-playing and case studies. Mentoring to facilitate success is encouraged. Instructors are encourages to give immediate feedback and to accentuate the positive.
Dick, W., and Carey, L. (1996). The systematic design of instruction. New York: Harper Collins.
The authors detail a systems approach to instructional design. They discuss the construction of goals, performance objectives, and evaluation criteria. The concepts behind the decision making process of instructional design are detailed with examples and flow charts. Each chapter includes goals (of the specific chapter), discussion, examples, chapter summary, practice section, feedback, references, and recommended readings.
Herrmann, B. C., Pointer, R. A., and Vogler, D. E. (1996). IPSI suite: CourseBuilding, LessonBuilding and ExamBuilding. Eden Prairie, MN: Instructional Performance Systems.
The text and software assists individuals in the design of courses based on the expert system developed by Dan Vogler. The expert system includes a verb list that assists the user in the creation of course goals and performance objectives. Additional verbs may be added and ranked regarding domains of knowledge such as psychomotor, affective, and cognitive. The exam building section assists the user by suggesting the type of text question appropriate to the domain. See Performance Instruction: Planning, Delivering, Evaluating, Analyzing below.
Knowles, M. S. (1980). The modern practice of adult education: From pedagogy to andragogy. New York: The Adult Education Company.
The author discusses the emerging role of technology and adult education. Needs, goals, and delivery systems are examined. The differences and
Vogler, D. E. (1995). Performance instruction: Planning, delivering, evaluating, analyzing. Eden Prairie, MN: Instructional Performance Systems. ipsi@means.net
This text and accompanying software details the planning, delivering, evaluating, and analyzing stages of instructional design. The first part of the planning stage includes developing and writing content goals. The second part includes writing performance objectives that are directly related to the content goals. These are broken down into cognitive, psychomotor, and affective modes of learning. The text addresses lesson planning and explains how to convert lesson plans into modules. Task developments appropriate to content goals and performance objectives are discussed. Examples and sample syllabi are included.
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Ackerman, Ernest (1997). Learning to use the World Wide Web: Academic edition. Franklin, Beedle & Associates: Oregon. www.fbeedle.com and www.mwc.edu/ernie/Lrn-web.html
Armstrong, Thomas(1994). Multiple intelligences in the classroom. VA: Association for Supervision and Curriculum Development.
Ause, Wayne (1995). Instant HTML web pages. New York: Ziff-Davis.
Baldwin, Thomas F., McVoy, D. Stevens, and Steinfield, Charles (1996). Convergence: Integrating media, information & communication. SAGE Publications: London.
Barasch, Moshe (1985). Theories of art: From Plato to Winckelmann. NY: New York University Press.
Barron, Ann and Lyskawa, Chet (1998). Microsoft FrontPage 98. Cambridge, MA: Course Technology.
Barron, Ann and Orwig, Gary W. (1997). New technologies for education: A beginner’s guide, 3rd edition. Libraries Unlimited: CO.
Barrow, John. D. (1995). The Artful universe: The cosmic source of human creativity. Boston: Little, Brown, and Company.
Baumann, Susan K. and Flynn, Meredith (1996). Microcomputers and information technology. Minneapolis: St. Paul Publishing Company.
Beekman, George (1997). Computer confluence: Exploring Tomorrow’s technology. [2nd edition w/CD]. Addison-Wesley, New York.
Beniger, James R. (1997). The control revolution: Technological and economic origins of the information society. Harvard University Press: Cambridge, MA.
Bohm, David (1997). Thought as a System. NY: Routledge Press.
Bohn, David (1998). On creativity. Lee Nichol, ED. New York: Routledge Press.
Brand, Stewart (1988).The media lab: Inventing the future at M.I.T. New York: Penguin Books
Carey, Patrick (1998). New perspectives on creating web pages with HTML. Cambridge, MA: Course Technology.
Casti, John L. (1997). Would-be worlds: How simulation is changing the frontiers of science. New York: John R. Wilely.
Conger, Sue A. and Mason, Richard O. (1998). Planning and designing effective web sites. Cambridge, MA: Course Technology.
Coyne, Richard (1997). Designing information in the postmodern Age: From method to metaphor. MIT Press: Cambridge.
Dewey, John (1991). How We Think, Prometheus Books: New York.
Dick, Walter and Carey, Lou (1996). The Systematic Design of Instruction, 4th edition. Harper Collins: New York. www.harpercollins.com/college
DiNucci, Darcy; Giudice, Maria; Stiles, Lynn; Seibel, Ben; and Anderson, Renee (1998). Elements of web design, 2nd Edition. Berkeley, CA: Peachpit Press.
Fogler, H.S. and LeBlanc, S. E. (1994). Strategies for creative problem solving. Prentice-Hall: New Jersey.
Frere, Jean-Claude (1995). Leonardo: Painter, inventor, visionary, mathematician, philosopher, engineer. Italy: Bayard Presse.
Gardner, Howard (1993). Multiple intelligences: The theory Into practice. New York: Basic Books. I
Gardner, Howard (1991). To open minds. New York: Basic Books.
Gelb, Michael J. (1998). How to think like Leonardo Da Vinci: Seven Steps to Genius Everyday. New York: Delacorte Press.
Giagnovavo, Gregory, et. al. (1995). Educator’s Internet companion: Classroom connects complete guide to educational resources on the Internet. Wentworth Worldwide Media: Lancaster. www.wentworth.com
Hayen, Roger (1998). New perspectives on Microsoft FrontPage 98. Cambridge, MA: Course Technology.
Healy, Jane M. (1990). Endangered minds: Why children don’t think and what we can do about it. Simon & Schuster, New York.
Heller, Steven, & Chwast, Seymour (1988). Graphic style from Victorian to post-modern. NY: Harry N. Abrams.
Johnson, Steven (1997). Interface culture: How new technology transforms the way we create and communicate. New York: Harper Collins. www.harpercollins.com/harperedge/
Kappraff, Jay (1991). Connections: The geometric bridge between art and science. New York: McGraw-Hill.
Kemp, Jerrod. E. and Smellie, Don C. (1994). Planning, producing, and using instructional technologies, 7th edition. Harper Collins: New York.
Kemp, Jerrod E., Morrison, Gary R., and Ross, Steven M. (1996). Designing Effective Instruction. Prentice Hall: NJ. http://www.smartpages.com/merill
McLuhan, Marshal (1997). Understanding media: The extensions of man. Cambridge, Massachusetts: The MIT Press. I
McLuhan, Marshall (1997). Essays by Marshall McLuhan. Media research: technology, art, communication. Michael A. Moos (ED). The Netherlands: G+B Arts International.
McLuhan, Marshall (1967). The Gutenberg galaxy: The making of typographic man. Canada: University of Toronto Press.
McLuhan, Marshal and Fiore, Quentin (1996). The medium is the massage: An inventory of effects, Hardwired: San Francisco, 1996.
McLuhan, Marshall and Powers, Bruce R. (1989). The global village: Transformations in world life and media in the 21st century. New York: Oxford University Press.
Musciano, Chuck & Kennedy, Bill (1997). HTML: The definitive guide, 2nd edition. O’Reilly & Associates: Cambridge.
Nichol, Lee (ED). (1998). On creativity: David Bohm. London: Routledge.
Ochoa, George and Corey, Melinda (1995). The timeline book of the arts. New York: The Stonesong Press.
Schank, R. C., & Geary, C. (1995). Engines for education. Hillsdale, NJ: Lawrence Erlbaum Associates.
Schuman, James E. (1998). Multimedia in action. Belmont, CA: Wadsworth Publishing Company. www.thomson.com/wadsworth.html
Shlain, Leonard (1991). Art & physics: Parallel visions in space, time & light. New York: William Morrow.
Steinmetz, Ralf and Nahrstedt (1995). Multimedia: Computing, communications, & applications. Prentice-Hall: New Jersey. www.prehall.com
Steuer, Sharon (1998). The Illustrator 7 WOW book. Berkeley, CA: The Peachpit Press.
Tapscott, Don (1996). The digital economy: Promise and peril in the age of networked intelligence. www.books.mcgraw-hill.com
Tapscott, Don (1998). Growing up digital: The rise of the net generation. New York: McGraw-Hill.
Tufte, Edward (1997). Visual explanations: Images and quantities, evidence and narrative. Cheshire, CT: Graphics Press. ISBN: 0-9613921-2-6. [H$45].
Turner, Richard A. (1994). Inventing Leonardo. Berkeley: University of California Press.
Watzlawick, Paul (1976). How real is real: Confusion, disinformation, communication. New York: Vintage Books.
Winston, Brian (1998). Media technology and society: A history from the telegraph to the Internet. London: Routledge.
Wresch, William (1996). Disconnected: Have and have-nots in the information age. New Brunswick, NJ: Rutgers University Press.
Zakia, Richard (1997). Perception and imaging. Boston: Focal Press.
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Last update: 09.18.2005